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Don't focus on "achievement unlocked"
Issue 135: Avoiding the grind to focus on outcomes in video games (and in life)
David Hoang
Mar 19
6
1
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Don't focus on "achievement unlocked"
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Have conversations
Issue 134: A look at talking with substance to build relationships
David Hoang
Mar 12
22
6
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Have conversations
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Should designers learn to survive recessions?
Issue 133: How I endured the 2007–2008 financial crisis
David Hoang
Mar 5
21
2
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Should designers learn to survive recessions?
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February 2023
Why brand designers make great product designers
Issue 133: The intangibles brand designers bring to product design
David Hoang
Feb 26
18
2
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Why brand designers make great product designers
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Should Skynet learn to code?
Issue 131: Will AI lead to nuclear holocaust or take our tech jobs?
David Hoang
Feb 19
7
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Should Skynet learn to code?
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The role of taste (and what it means)
Issue 130: A look at the most subjective skill and how to harness it
David Hoang
Feb 12
30
6
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The role of taste (and what it means)
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Pondering the future of web interactions
Issue 129: If the internet was designed today, what would it feel like?
David Hoang
Feb 5
17
6
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Pondering the future of web interactions
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January 2023
Embracing duality
Issue 128: Avoiding the limitations of binary thinking
David Hoang
Jan 29
11
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Embracing duality
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Build better products by playing video games
Issue 127: The unspoken benefits of button mashing
David Hoang
Jan 22
17
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Build better products by playing video games
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Making an ergonomic workspace
Issue 126: No more shrimp postures
David Hoang
Jan 15
13
1
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Making an ergonomic workspace
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Announcing paid subscriptions for Proof of Concept
A sneak peak at (hopefully) exciting changes to come
David Hoang
Jan 13
10
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Announcing paid subscriptions for Proof of Concept
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Avoid running the prevent defense
Issue 125: Why playing to "not lose" is a flawed mindset
David Hoang
Jan 8
7
1
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Avoid running the prevent defense
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