Success for consumer mobile software
Issue 190: Traction and adoption for the toughest category
With the recent buzz around Airchat, the second coming of Clubhouse (but a sync), it’s timely to discus consumer mobile software. Consumer apps are software applications designed and developed for use by the general public, typically available for download or purchase on mobile devices or computers. These apps serve various purposes, from entertainment and social networking to productivity and utility. They are intended to meet the needs and preferences of individual users rather than businesses or enterprises.
Consumer software, especially on mobile, is the toughest category. There are so many things that need to happen to sustain and be successful. Enterprise isn’t “easy” per se, but there is a more predictable adoption path than building software for everyday consumer use.
Defining success in consumer is subjective. I’m not going to define an industry standard. Instead, let’s define success for consumer mobile software having sustaining usage and adoption for over a year. In this case, Clubhouse in the height of 2021, the year when everyone joined a16z or the cast of Dune, as successful.
The audio-first social app went from 600,000 users in December of 2020 to about 2 million two months later. Clubhouse continued to grow in users but usage began to decline later in 2021. Clubhouse had 3.5 million active users in September 2021, a decline of more than 60% on its peak in March. There are obvious pandemic factors that skew this as a use case. Regardless, you have to respect the 12-month run the app had in terms of its growth.
With this success framing in mind, let’s look at factors that work (and don’t).
Consumer app clones don’t last long
X/Twitter, whatever you call it, is the prime example of where clones don’t work. Even prior to the Elon acquisition there were many attempts at a Twitter clone. Mastodon, the decentralized social network was started eight years ago. When Twitter locked down its developer platform (the first time), App.net emerged as a developer-friendly alternative to Twitter—also offering 256 characters to Twitter’s (then) 140 character limit. There was some differentiation, but as different as Harland Williams’ character in There’s Something About Mary pitching 7 Minute Abs—a product he proclaimed was superior to 8 minute abs because it only takes 7 minutes. App.net was Twitter with more characters.
Since Elon owning Twitter, many proclaimed leaving the platform forever in favor of Bluesky, Instagram Threads, T21, and others, the same people are still on the platform. Leaving Twitter is an American saying they’ll move to Canada if their presidential candidate of choice does not get elected. Few actually do it. The common reason is whether we like it or not, competing with existing behaviors and infrastructure is difficult. I personally don’t love the direction of Twitter, but I also can’t mentally invest in adoption several alternatives.
The existing infrastructure challenge is so difficult even those who have large scale struggle to compete. Instagram Threads were able to use the massive scale of being a Meta company to turn on scale overnight. However, after a month, usage dropped 85%. If it’s this tough for Meta, imaging how hard it is for app clones to make it.
Niche apps can sustain, but scale is tough
One way to compete with large scale is going after a niche of users; going deeper in an offering they cannot get it anywhere else. Letterboxd is a social network focused on cataloging films—the Goodreads for movies. This consumer mobile app works because it’s loaded with movie nerds who are highly engaged2. They love films so much they’re willing to spend time writing a long-form review and share it with their followers. The app is niche but since September of 2023 they have 10 million users, which is impressive.
There are many other examples like Letterboxd in different categories targeting niche groups. Are.na3 is Pinterest for research-oriented individuals.
Combine experiences to make something interesting
The aforementioned Airchat is described as a dinner party in your pocket. It takes the voice emphasis of Clubhouse, asynchronous communication of Marco Polo, and transcriptions from podcasts, and infuses it all together in a mobile app. Airchat is the Cronut of consumer mobile software.
Before you think combining existing things is unoriginal, remember that mor ethan 57% of mobile phones used in the United States were combining an iPod, a phone, and an internet communicator—are you getting it? The experience is differentiating enough that feels new and fresh, resulting in people willing to adopt it.
If Airchat is the Cronut, Descript is the Arnold Palmer. There are loads of examples of combining experiences to create a unique consumer software experience. It’s too early deem Airchat’s fate, but I appreciate the team’s willingness to explore an experience that feels new.
Delightful design
In the early 2010s, the best designers worked on consumer software. There were two simple reasons:
The bar for quality and usability in Enterprise software was embarrassingly low, and fortunately it’s changed since.
Delightful interactions in consumer apps were often the sticking point for people to try it and continue using it
Don’t believe me? There is a history of people downloading an app simply to check out an interaction:
Letterpress had the haptic feedback when you typed on the keyboard
Tinder popularized deciding “yes or no” simply by swiping
Path had the exploding button to choose different types of posts that in many ways was the predecessor to the Floating Action Button (FAB)
Tumblr had the tab bar that hid as you scrolled, then reappearing when you stopped
These may not be the first but examples of what gained popularity.
Trends are cyclical and generational
Like Normcore making a trend in 2008 in fashion, trends come and go, then return. There are generational differences in usage of consumer software. Once, The Facebook and the hottest social network on campuses, now it’s where geriatric millennials go look for stroller deals on Facebook Marketplace. Gen Z won’t adopt Facebook and forge their own consumer experiences. TikTok is the new Vine, BeReal is the new FrontBack, Letterboxd is the new Getglue, and the litany of apps will continue..
Respect to those working in consumer
Consumer is high risk. The majority of them will shut down, get acquired, or inevitably pivot to B2B. However, they have a chance to live in infamy in a moment of history when they shined. They live on as a stardust of inspiration for those creating software. To all the founders working on consumer, I have so much respect for what you’re building and wish you the best of luck.
Hype links
A framework for finding product-market fit | Todd Jackson (First Round Capital)
Job opportunities
Not Terminator 2, BTW
Follow me on Letterboxd
Appreciate the point on trends being cyclical. Whether we like it or not, people like “new.” While I agree it’s generational, I think this cycle has gotten shorter as we become more connected as a society. It’s easier to see what others are doing (and decide to carve your own path). Design and tech debt make changing or keeping software fresh difficult.
Target does a great job of this with their own sub-brands in store, they cycle through them based on design trends to keep things fresh. Universal Thread, Art Class, Project 67, Opal House, etc. these will continue to cycle as new trends come and go. I’m sure the data suggests this strategy works.
As for generational shifts, kids don’t want to be like their parents (until they grow older and realize they are their parents). I often think of the Social Network quote (but change it), “Facebook isn’t cool, you know what’s cool? TikTok.”
This was a nice Sunday read while I wait for my haircut, as I just got invited to AirChat yesterday and had been thinking about how to describe it’s design and utility. Now I need to find and try a cronut.