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Laura Escobar's avatar

Loved the parallels! Who knew that playing Age of Empires II as a kid would prepare me for my job 20+ years later

The Cognitive Gamer's avatar

Regarding the issue of a UI, a little-appreciated fact is that a lot of the difficulty of RTS games is somewhat trivialized if you can zoom out to the map level.

I might suggest that, if you're trying to build the ideal UI for an agent-bolstered mega-multitasker, you might similarly want to focus on the 'big picture' view being as available and as intuitive as possible.

(Incidentally, this is something current monospaced terminal environments are very bad at.)

If execution is a solved problem then, both in RTS and programming, all that remains is synthesis. Give the user the best possible overview to achieve this.

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